Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 1,510
» Latest member: JamesSn
» Forum threads: 36
» Forum posts: 117

Full Statistics

Latest Threads
Being worked on
02-07-2017, 04:09 PM
Last post by Helix
0.1.7
07-04-2016, 08:48 PM
Last post by LizAardt
Positions
06-30-2016, 05:48 PM
Last post by LizAardt
Sex Skills
06-21-2016, 07:07 PM
Last post by Helix
Combat Skills
06-21-2016, 06:56 PM
Last post by Helix
Oral Scene Bug in 0.1.6
06-15-2016, 06:52 AM
Last post by Helix
Balls
06-14-2016, 02:58 PM
Last post by Helix
Bondage
06-11-2016, 11:50 AM
Last post by Helix
Snail taur
06-10-2016, 02:36 PM
Last post by Helix
Vagina and Orifice types
06-09-2016, 01:03 PM
Last post by Helix

 
  0.1.7
Posted by: LizAardt - 06-28-2016, 10:01 PM - Forum: Bug Reports - Replies (4)

So, I've found two bugs in the 0.1.7 (pc version)

- The display of the xp bar is... kinda totally buggy.
Like beat someone (gain exp) -> see you bar grow, then gain sxp, you see 0 xp. After going to various menu, the xp bar "reset" too.

Well, haven't really noted every case it happened, but it seem pretty often.


- when playing female, and sexing a female character, on the "back on floor" position, presenting mouth until the partner orgasm block the game (like, not having button to continue anything)




And when I'm at it, will you add more skill ? Because I'm afraid I must admit I haven't found the current skill that appealing (well, fair enough, I haven't got any idea of skill to add :/)

Putting that aside, it's always nice to have new release ! Keep on the good work Smile


  Sex Skills
Posted by: Helix - 06-21-2016, 07:07 PM - Forum: Body Parts - No Replies

I'm not sure if this is the right forum to put this, but it needs to go somewhere.

Now that sex skills are in the game, I would love some suggestions for new skills.

Current skills:
Cum category:
-Ejaculation Volume: Doubles your cum output with every level. For those who like to pump their partners full.
-Aphrodisiac Cum: Increases partner's orgasm meter when you cum in them. Could also affect scenes where suitable.
Breasts category:
-Breast Size: Adjust the breast size. The idea was to have this be the way to adjust breast size instead of the Change DNA screen. 0 is flat, 5 is massive.
-Aphrodisiac Lactate: I called it lactate because because technically it can be other things than milk. Honey for example. This skill increases partner's orgasm meter if you breastfeed them. Could also change the content of scenes where suitable.
-Permanent Lactation: Don't want to have to get pregnant to lactate? Take this skill and you will always produce milk or honey or whatever the hell it is you produce out of your breasts.
Breast Milk Volume: Increases how much milk or whatever your breasts produce.
Mouth category:
-Aphrodisiac Saliva: Increases partner's orgasm meter when kissing.


  Combat Skills
Posted by: Helix - 06-21-2016, 06:56 PM - Forum: Combat System - No Replies

Now that combat skills are in place, I would love some ideas for more combat skills. Are there any that you want to see in the game? Maybe there is some specific playstyle you enjoy that I can make sure is supported through skills?

The current skills are:
-Adrenaline: Heals 1 hp per turn, no matter what.
-Momentum: Heals 1 hp per attack. This is more powerful when dual wielding.
-Weak Spots: Increase to base armor penetration (+1)
-Resilient: Increase to base armor (+1)
-Naked Warrior: When not wearing any armor, you get 10 armor.
-Dominating Presence: Damages enemy by 1 every turn, no matter what.


  Balls
Posted by: Helix - 06-14-2016, 02:58 PM - Forum: Filters - No Replies

I read somewhere that some people dislike balls on their herms. I could add a filter for that.


  Positions
Posted by: Helix - 06-14-2016, 02:01 PM - Forum: Other - Replies (12)

I'm making a thread for this to try and explore the topic of sex positions.

Currently, the game only cares about the position of the receiving partner. The receiving partner is you if chose "Get Fucked", and the other character if you chose "Fuck". (Note that this will change a bit in the future. One option, and the ability to switch who leads during the scene. ) Oh, and group sex will be handled differently, so that's a different topic all-together.

Current valid positions are:
-Standing
-Standing while facing away. (That means the active partner is standing behind the receiving partner.)
-On all fours (Active partner can be both behind and in front of, depending on which orifice is being used.)
-Bent over prop. (Prop being a crate/table/rock/etc)
-Back on prop. (The receiving partner is laying down on a crate/table/rock that is elevated to about crotch level of the active partner.)
-Stomach on floor/ground.
-Back on floor/ground.

Suggestion 1:
Present transitions between positions to the player, rather than the positions themselves. That means if if the receiving partner is in the position "Standing facing", they can choose "Turn around" which turns the receiving partner around to the position "Standing facing away". Or you could choose "Push down/Lie down(Depending on which partner you are.)" which would result in the position "Back on floor" OR "Back on prop". I'm not entirely sure how to separate between those two outcomes though. Does "Push down" end up on the table, or on the ground, basically. I'm open to suggestions on what to call an action that goes from "Standing" to "Laying on their back".

I suppose I could use the prop name for the "Back on prop"/"Bent over prop". So you click the "Change Position" drop-down, and select "Table" and you get the description "You give her a push and she falls back on the table. " I'm not entirely sure what the best solution for this would be.

Suggestion 2:
Sub-positions. Or variations of positions.
There are many positions which have similar aspects. You can stand facing each other, but you could also do the same but one partner is sort of burying their face in the other's neck. Both of those would behave the same in the genital department.

When writing scenes, I often use a switch statement to provide variations based on for example position.
Example:
switch(receivingPartnerPosition)
case StomachOnGround:
"Her juices run down between her butt cheeks and pool on the ground. "
case BackOnGround:
"Her juices drip off her clit and pool on the ground. "

In the case above, the description could be the same for "StomachOnGround" and "OnAllFours", and I would write it like this:
switch(receivingPartnerPosition)
case StomachOnGround:
case OnAllFours:
"Her juices run down between her butt cheeks and pool on the ground. "
case BackOnGround:
"Her juices drip off her clit and pool on the ground. "

Where the two first cases result in the same.

The simplest way to implement this would probably be to just add a whole bunch of positions, even if they are almost the same. The player could then choose from a lot of positions, and get more variations.

The main problem with this is; More positions add more complexity to every scene. Every position MUST be accounted for every time the position is relevant, in EVERY scene. That is in addition to every skin color, genital variation, hair, leg-type and so on.

Suggestion 3:
Splitting positions so each partner have their own position.
I'm not sure how to implement this to be honest. There are so many possible combinations. (receivingPositions x activePositions) I would have to map which are compatible, and which allow what scenes. Not to mention taurs and genital combinations. I chose the current format so the author of each scene would have the freedom of placing the active partner, and allowing that partner to move around within the scene. This could get real complicated real quick.

Anyways, feel free to comment if you have thoughts and ideas.


  Oral Scene Bug in 0.1.6
Posted by: Scarebear - 06-13-2016, 11:02 PM - Forum: Bug Reports - Replies (3)

Playing as a female and entered a scene with a Canin male yet I somehow got the scene for a male PC throatfucking someone.

I'm using the WebGL version if that matters.


  Snail taur
Posted by: Helix - 06-10-2016, 02:36 PM - Forum: Body Parts - No Replies

Just writing things down here so I don't forget them.

Snail legs. Goes in the same slot as the Centaur/Snake/Drider leg types. From the waist down the body turns into a long slimy slug.

Scenes would be described in a sticky slow moving way. With slow pumping motions and wet sticky noises. Consider introducing orgasm types. A continuous ejaculation while still slowly fucking would be fitting, also when laying eggs inside the... victim.

A species based on this would either be entirely female. With a pussy and an ovipositor. The pussy is there to fertilize the eggs before insertion into a warm host. Alternatively they would be male and female, where the male functions like normal, apart from having rear mounted genitals kinda like a centaur except hidden in a slit. The female would have the same configuration as above. The female just having a pussy and reproducing like a mammal is also a possibility.

A species based on this should also include some feelers on the head, but otherwise a regular torso will do.


  Vagina and Orifice types
Posted by: PeevedPenguin - 06-08-2016, 10:20 PM - Forum: Body Parts - Replies (1)

How about adding different types of vaginas and orifices so that penises don't get all the variety? Things like canine vaginas or being able to have a cloaca instead. A cloaca would also allow for different kinds of scenes as well as maybe effecting any sort of anal scene.


  Avatars
Posted by: Helix - 03-29-2016, 12:29 AM - Forum: Other - No Replies

Alright, so I figured I should probably write down my thoughts on avatars so far, both for bookkeeping purposes and for the sake of feedback and discussion.

To make this feature well, I will be needing some support so I can hire an artist to do the artwork. I can make a mockup before that, but I can't really draw well, so a professional would be a lot better for the finished feature. Alternatively, a future community might be willing to help, and in that spirit a folder of images that you could upload yourself might be a good solution.

So;
Full body: Showing the characters full body is the most ideal. This would show any interesting body parts, which is good for... purposes.

Gear: In the first iteration of an avatar system, gear will be ignored. This is to save time and money. But it must still be accounted for in planning, as to avoid any future problems with adding gear. (Like wide hips, taurs etc.)

Taurs: Should probably touch this topic right away. Yes, taurs will be included. I have specifically designed the game around this being possible. You'll notice there are no "pants/trousers" in the game, and this is why. Only the upper body would be covered by the armor, with some hanging pieces/plates obscuring below the waist (thigh length for the most part). If it makes sense to add a "leg part" to an armor piece, it would simply be ignored if you or the other character are a taur. Genitals have two possible placements currently, which are "pelvis" and "rear". Some trickery will be needed when it comes to various taur types and rear genitals, obviously. Snakes and slimes come to mind. Worst case, if it becomes too difficult to display properly, the rear genitals could simply be artistically hidden.

Mosaic: Each avatar will be constructed from a series of layers that contain various body parts. Kind of like what photoshop/etc does, where the relevant body parts are visible and everything else is simply hidden. For simplicity I will limit avatars to a single pose. Otherwise the amount of images needed would be multiplied by the number of poses. The single pose will be "frontal full body". Probably with a slight offset to give some depth. A rear view would be nice too though, but it is a secondary priority.

Colors: Color areas will be specified and then overriden. This allows your pussy to be green or whatever. This might require the source images to be false color or black&white, but I will need to look into this further before starting.

Height: Character size should be displayed through how much of the portrait the character covers. A small body would perhaps only cover 1/2 or 1/3 of the portrait, while a giant could maybe even be too big for the portrait. An object or background image could also be displayed for reference. (Not a banana.) Another thing worth mentioning is that some stretching of the image might be appropriate for various body heights. This is to avoid smaller character just looking like a humonculus. Will have to experiment with ratios and discuss with an artist.

Hips: The simplest variant uses "wide" and "not wide" hips.

Feel free to comment if you have any thoughts on this. Smile


  ChangeLog: 0.1.3
Posted by: Helix - 02-07-2016, 12:58 PM - Forum: General Discussions - No Replies

New features:
-Better scene system.
-Orgasm bars.
-Pixel perfect text.

Also, some minor bugfixes.


   
ABOUT US
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s